Last Updated on January 22, 2023
Whether they’re black-clad assassins, nimble thieves, or magical mischief-makers, rogues make up one of the most versatile, diverse, and resourceful classes in all of Dungeons & Dragons 5e.
Rogues are equally at home trading barbed words at a stuffy dinner with aristocrats as they are neck deep in skeletons as they dodge deadly traps to make off with the golden idol.
Class features like Expertise, Cunning Action, and Uncanny Dodge make rogues feel survivable and versatile right out of the gate, and features like Sneak Attack make them powerful single-target damage-dealers.
Rogues’ abilities make them feel highly effective even at lower levels (especially compared to classes that don’t “come online” until later, like the wizard), meaning that they’re prime candidates for “dips” — when other classes take a few levels in rogue to acquire a smattering of basic features.
While rogues keep on gaining valuable features like extra Sneak Attack damage, Elusive, and Stroke of Luck (two of the most useful ultra-late game abilities in 5e), there’s nothing to say that diverting from the rogue path can’t be a great way to either emphasize some of the things the rogue already does well or to compensate for the class’ shortcomings.
What Is Multiclassing?
Multiclassing is a process wherein a character of one class starts taking levels in one (or more – people can get a little nuts about this stuff) additional classes.
When you multiclass into a new class, you start at level one again and must work your way up toward level 20 from scratch.
Because different classes gain different features at different levels – and because some classes synergize better than others – there are some (like the paladin) that are better equipped for multiclassing either into a specific build or that can play nicely with just about any other class.
For a full breakdown of some of the truly wild stuff you can achieve with multiclassing, check out our guide here for a general overview with some examples. With that in mind, welcome to our more focused guide to multiclassing the rogue.
In this guide, we’re going to break down some of the best multiclass options for rogues.
First, however, a warning.
Table of Contents
The Problem With Multiclassing
Figuring out how to multiclass a character build is all about learning to balance opportunity cost.
For every level in another class you take, you’re giving up abilities, hit points, spells – you name it – from your own.
As fun as it is to theory craft new and exciting combinations of abilities and class features, there are definitely some serious issues with multiclassing that definitely apply to rogue multiclass builds.
First of all, the rogue itself is a class that starts out strong and then continues to accrue useful abilities all the way up to 20th level.
Sneak Attack damage alone is honestly a compelling reason to stick with this class all the way from 1st to 20th.
Then, there’s the fact that the chances of you actually taking a rogue from 1st to 20th level are more or less laughably small.
In 99.9% of cases, D&D campaigns never make it past 15th level. Most of them never make it as far as 10 when they start out from 1st. Even doing that can take years.
Pretty much every multiclass build I’ve ever seen is written under the self-delusion that you’re going to be reaching 20th level with your Warlock 3/Paladin 5/ Fighter 5/ Bard 5 Frankensteinian multiclass opus that comes into its own at 18th level.
The reality is that your character should be fun to play at 1st level and every level between then and whenever your campaign ends.
If you’re thinking about a multiclass build that only “comes online” around 8th level, you’re going to spend an awful lot of time feeling useless before things get good.
That being said, let’s look at the rogue’s most important levels – when the class picks up new and interesting abilities.
Once you understand any class’s key levels, it makes the cost-benefit analysis of considering a multiclass dip or full split build much easier.
Rogue Key Levels
Essentially, rogues’ Sneak Attack damage keeps climbing steadily as they level up, and most class features lean toward making you more survivable or better at making skill checks.
Choosing to multiclass at any point is going to involve sacrificing key benefits from further down the rogue’s list of class features.
Knowing what makes a good rogue multiclass pairing, then, is essential.
What Makes a Good Rogue Multiclass Pairing?
So, the first thing we want to consider is the rogue’s basic characteristics: the ability scores this class favors, the playstyles it lends itself to, and the things it does better than everyone else.
Rogues 99% of the time are going to be all about Dexterity as their Sneak Attacks are reliant on using ranged and finesse weapons that use this stat.
A rogue’s Dexterity also powers their AC and most of their archetypically “roguish” skills, like Stealth, Sleight of Hand, and Acrobatics.
After Dexterity, rogues tend to divide their attention between Constitution (as a d8 HD martial class, they need all the hit points they can get) and one of the three non-physical stats: Intelligence, Wisdom, and Charisma.
Which one rogues tend to focus on usually depends on their chosen subclass (Arcane Tricksters, for example, use Intelligence to power their spellcasting), which means that an effective rogue can need decent scores in as many as three different stats.
Picking a multiclass build that makes use of ability scores you’re already prioritizing (Dexterity, Constitution, and Intelligence/Wisdom/Charisma) is important.
Because of their lowish survivability and high bursts of damage output in combat, rogues tend to be a highly mobile class that picks its targets carefully and tries to avoid retaliation as much as possible.
Out of combat, rogues’ Expertise feature and generally long skill list mean that they can fill just about any role where they’re needed from face to librarian. Heck, they can even sub in for the ranger in a pinch.
A good multiclass pairing accentuates a class’s strengths or compensates for its weaknesses. In general, rogues are defined by two pillars: versatility and damage.
Rogues enjoy some of the highest levels of versatility of any class in D&D 5e.
They get a large suite of skill proficiencies, Expertise to double down on a few of those proficiencies, and a bunch of different things to do in combat — usually involving their bonus action.
Also, with the exception of the Soulknife and Arcane Trickster, which have Psionic Energy Dice and spell slots, respectively, to manage, rogues don’t have any resource-management mechanics built into their class.
Compared to more spell-casting centric classes or half-martial classes with resource pools to juggle, like the monk and the paladin, this means rogues can stay effective whether they’re in their first combat of the day or their fifth.
This makes rogues solid candidates for multiclassing as you won’t end up spreading your resource pools too thin — like if you multiclass between two casters, for example, and have to use one pool of spell slots to basically cast two discrete spell lists.
Unfortunately, one thing rogues do have to manage carefully is their use of actions.
Because Cunning Action and Uncanny Dodge are more or less always good candidates for using up your bonus action and reaction, multiclass pairings that are also heavily bonus-action reliant can be tricky to make work.
Rogues are designed to be able to handle any situation; they’re an expansive toolbox, but sometimes having the time to actually use all your tools can feel like a struggle.
Multiclassing into an entirely different set of abilities can run the risk of compounding that problem.
Rogues are the archetypical single-target damage dealers, thanks largely to their Sneak Attack ability. If you ever reach max level, you can reliably add 10d6 additional damage every single turn.
Of course, you never really get to make more than one attack (two if you’re using two-weapon fighting) per round. Rogues are almost completely reliant on getting advantage, hitting, and applying sneak attack damage.
On turns when your single chance to do damage doesn’t turn into a successful hit, this class can start to feel a little useless — especially when the fighter gets multiple chances to hit each round.
Multiclassing into a character build that gets to take more than one hit per turn can be a great way to up your chances of applying your Sneak Attack damage each turn.
Just remember that every level you put into a class that isn’t rogue is going to slow down your Sneak Attack damage progression.
Rogues can also suffer from a lack of ways to deal damage to more than one target at a time (the lack of multiattack only compounds the issue), so multiclassing in a way that gives you access to area-of-effect damage and possibly a degree of battlefield control are both great options.
Now, for a class that can only ever wear light armor and has a measly d8 Hit Die, the rogue is a surprisingly survivable adventurer thanks to Cunning Action (use your bonus action to disengage, dash away, or hide behind your tankier allies), Uncanny Dodge (use your reaction to halve incoming damage), and later on Evasion (great for nullifying AoE damage) and Elusive (which stops enemies getting advantage on attacks against you).
However, while a 20th-level rogue may be nigh unkillable (what 20th-level 5e character isn’t?), lower-level rogues have to constantly walk a tightrope that revolves around positioning and risk-reward decision-making on the fly.
The wrong move or an unlucky roll can put you into death-save territory faster than a warlock burns through their spell slots.
Therefore, if you want to take a shorter route to being more survivable, multiclassing can be a way to unlock better armor, bigger hit dice, and other survivability-based features.
Rogue Multiclass Builds
Hopefully, the advice we’ve given above should be enough that you can tackle the process of building any sort of rogue multiclass you think sounds cool.
To show you what a rogue multiclass build might look like, we’ve put together a few examples.
Fighters, like rogues, get a lot of really powerful abilities and features in their first few levels, which makes them excellent multiclass candidates.
Just three levels in fighter will give you Second Wind (for a much-needed survivability boost), a fighting style (I like dueling for an extra +2 damage or defense for more survivability), Action Surge (remember how I said the biggest problem rogues have is not enough time? Once per short rest, Action Surge solves that), and a Martial Archetype.
Speaking of martial archetypes, let’s talk about some of the best Fighter subclasses to pair with rogues.
Easily my favorite fighter subclass, the Battle Master gains access to a suite of maneuvers that can give you a bunch of new ways to control the battlefield, disable enemies, and reliably deal extra damage.
Take Trip Attack to knock enemies prone for free Sneak Attack Damage or Feinting Attack for the same.
Played by itself, this fighter subclass is a bit of a snoozefest. It’s very passive with abilities that largely center on increasing your chance to crit.
Hey, you know who already has a bunch of active abilities and loves to crit? Rogues. Say hello to rolling those Sneak Attack damage dice twice.
A highly offense-focused fighter subclass that’s all about giving itself as many attacks as possible with advantage — basically as many ways as you could ever want to ensure the highest possible chance of applying your Sneak Attack damage every single round.
Double Sneak Attack
I should also mention that the fighter/rogue combo is, as far as I know, one of the rare ways you can apply your Sneak Attack damage twice in a single round of combat. Allow me to explain.
Sneak Attack damage can only be applied “once per turn.” Because a turn is different than a round, Action Surge allows you to Ready an attack to trigger on an enemy’s turn rather than your own.
This lets you use Sneak Attack twice per round because Sneak Attack can theoretically trigger more than once per round as long as it’s not more than once per turn.
While they might seem ideologically opposed to one another — not to mention very much the inverse of one another in terms of general vibe — rogues and clerics make an excellent pairing when it comes to multiclass builds.
They bring the versatility of spellcasting to the rogue along with effectively choosing their subclass (divine domain) at 1st level.
Considering most multiclass dips require you to slog through two levels of generic-brand class before you get to the more unique stuff, this is highly appealing.
Options like the Knowledge Domain cleric will let you pad out your insane roster of skills even further (a style of play that pairs nicely with the Phantom roguish archetype).
Also, if you want to dish out insane amounts of damage, the Grave Domain cleric has a 2nd-level feature that lets you effectively inflict double damage.
Pair this with a high-level Assassin rogue, and you can throw out some truly disgusting damage every single turn.
Rogues and rangers are a match made in mechanical heaven. Both can be designed to focus almost exclusively on ranged attacks as well as exploration (both in and out of the dungeon).
The Scout rogue is the obvious choice here, although the Swashbuckler’s emphasis on self-sufficient melee combat also isn’t a bad choice.
Also, the Gloom Stalker ranger subclass with its ability to become invisible in dim light from Umbral Sight and extra damage and attacks on the first round of combat via Dread Ambusher.
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I played my first tabletop RPG (Pathfinder 1e, specifically) in college. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild.
The Battle Master Fighter is complimentary of Rogues, making it a strong choice. Rangers also do well when multiclassed with Rogues. They tend to use Dexterity skills and attacks while also being known for their lone-wolf prowess. The Ranger spell list packs many spells that can benefit a Rogue and their party.What is the best multiclass for rogue 5E? ›
- 8 Paladin.
- 7 Druid.
- 6 Wizard.
- 5 Artificer.
- 4 Warlock.
- 3 Barbarian.
- 2 Fighter.
- 1 Bard.
A popular combination for Rogues is to match them with a Halfling. They get a good Dexterity, along with either Charisma or Constitution depending on your subrace, and their size gives them captivating options for sneaking around.What is the strongest multiclass in 5E? ›
- Fighter / Barbarian / Ranger.
- Fighter / Wizard.
- Paladin / Warlock.
- Sorcerer / Paladin.
Not only you are able to support the rogue in combat as a druid, you can also cat stealth and lurk around picking any fights you two may want to do out in the world. Another rogue, druid, paladin, or shaman always makes a good duo.Is a warlock rogue a good multiclass? ›
Why Play a Warlock Rogue Multiclass? Both character classes are very strong multiclassing options on their own, adding sneak attack or a couple warlock spell slots for just a level dip has always been a decent pick.What is the easiest rogue subclass to play? ›
Because their premise and their features are so simple, the Assassin is one of the easiest rogue subclasses to play. They don't have resources to track or complicated additional mechanics, so if you're comfortable with the complexity of the Rogue's core features you're already ready to handle the Assassin.Is a rogue monk multiclass good? ›
Why Play a Monk Rogue Multiclass? In a lot of ways, the monk class and rogue class are very similar in terms of combat abilities. They're both primarily Dexterity based martial classes that thrive off mobility and speed. Many rogue talents are augmented and made better via the monk abilities.What is the best stat allocation for rogue 5e? ›
You'll usually want to make Dexterity your highest stat, and Intelligence a close second. After those, prioritize Charisma if you want to keep doing the duty of the party "face" or Constitution if you want to be a bit more survivable in combat.Who does rogue have a crush on? ›
Rogue's primary love interest in the Fox X-Men films was Bobby Drake, AKA Iceman. This development was a little odd given that there is no history between the two in the comics, but in the films, it's one of the strongest and most enduring relationships. The two get flirty and eventually get together.
Draenei took the #1 spot when they were allowed to become Rogues. Draenei is easily the best looking Alliance race regardless of class played.What pet is best for rogue? ›
Swift and Gloom are nice for rogues, depending on what maps you're running. Toxy is also great protection, if moving fast isn't a priority! I love using pet slotting to upgrade pets I've leveled up already.What is the most broken class combo in 5E? ›
The warlock and sorcerer are one of D&D 5e's most infamous multiclass combos. A build combining the two is often dubbed the "coffeelock." This build takes advantage of the warlock's ability to regain spell slots on a short rest and the D&D sorcerer's ability to convert spell slots into sorcery points.
- Wizard. Wizard is in my opinion the most difficult class in DnD, especially for new players.
- Bard. ...
- Druid. ...
- Monk. ...
- Sorcerer. ...
- Cleric. ...
- Warlock. ...
- Rogue. ...
To those who plan on Multiclassing, ideal options to consider include Artificer-Cleric, Barbarian-Fighter, and Bard-Paladin Multiclasses to maximize both survival and utility offerings.Do Rogues get advantage? ›
Rogues get sneak attack (but not advantage) if the target is engaged in melee: "You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll."Do Rogues need high charisma? ›
The social rogue or “face of the party” will need to consider charisma as an important ability score. Sometimes, it'll be necessary to talk your way out of trouble. Stealth fails sometimes and Sleight of Hand doesn't always work. A charismatic rogue can talk his way around these problems.What is the easiest character to win streets of rogue? ›
The classes I've found the easiest to complete all the floors with were Assassin, Thief, Slavemaster, Vampire and Soldier. Gorilla and Werewolf are also pretty good because of their lunge attacks, making any melee combat pretty easy to win.Does a barbarian rogue multiclass work? ›
Absolutely, yes! In fact, I would recommend taking your barbarian levels as far as level 3 or 5. Barbarogue (a cute name for a barbarian + rogue multiclass) is one of the most powerful multiclasses in the game.Is A Halfling a good rogue? ›
The Lightfoot Halfling is an iconic rogue, and their Naturally Stealthy trait works alongside Cunning Action to make it easy to hide in combat even when you don't have normal sources of cover or concealment.
You start with the following equipment, in addition to the equipment granted by your background: (a) a rapier or (b) a shortsword. (a) a shortbow and quiver of 20 arrows or (b) a shortsword. (a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack.Why rogue is the best class? ›
We have the Rogue down as one of the best solo classes in the game because their sneaky abilities to get in, loot, kill an enemy or two, and then extract. You won't be swinging through enemies and cleaving heads with the Rogue, though. It's a very difficult class to PvP with against multiple players.What race is best for Bard rogue multiclass? ›
Best Races for the Bard/Rogue Multiclass
The Dark Elf is an outstanding class for the Bard/Rogue multiclass because they start the game with +2 DEX and +1 CHA.
- 1 Soulknife. The Soulknife is the strongest Rogue subclass in the game.
- 2 Arcane Trickster. ...
- 3 Assassin. ...
- 4 Phantom. ...
- 5 Swashbuckler. ...
- 6 Thief. ...
- 7 Scout. ...
- 8 Inquisitive. ...
As you want to be as fast as possible, the Rogue needs to use cloth armor. To further increase movement and attack speed, Agility is the Rogue's most important stat.What stat build is best for rogue? ›
Dexterity is key for any Rogue, and Intelligence is important for Arcane Tricksters, but your need for Wisdom and Charisma depend largely on your choice of skills and role in the party. Str: Typically your dump stat.Why is haste bad for sub rogues? ›
haste does not reduce your global cooldown as a rogue, and while getting more dances is nice, it won't give you more symbols to combo it with.Can Rogue have a baby? ›
Soon after this, Magneto and Gambit were attacked by a mutant known as Wolverine. Unable to save them both, Rogue chose to save Magneto and left Gambit to his fate. Gambit survived but, realizing Rogue had chosen Magneto, he left the X-Men. Rogue and Magneto would later marry and have a son together.Who has Rogue kissed? ›
Finally, Rogue kissed Gambit, with no ill side effect, revealing that she was finally in control of her absorption power.Does Rogue ever get a girlfriend? ›
Rogue and Gambit did ultimately consummate their love while in space, and Rogue had absorbed much of Gambit's memories when they kissed before. Influenced by his own self-loathing, when she discovered the truth of Gambit's relationship with Mr. Sinister, she left him to die in Antarctica.
Orcs are generally chosen for Combat Rogues in Wrath due to the high abundance of axes in the expansion, and Trolls are arguably even stronger for Assassination and Subtlety specializations: Orcs utilize their Axe Specialization racial passive to increase expertise with axes by 5.Who is the best aggressive rogue in rogue company? ›
Lancer. HiRez Studios/First Watch Games Lancer provides plenty of kill opportunities if you're willing to be aggressive. Lancer is one of the most lethal Rogues in the entire game thanks to her to Quick and Quiet ability.What race is best for rogue DF? ›
Best Rogue race in Dragonflight: Blood Elf
Rogues are a great class to utilize in a PvE environment. With skills like Shadowstep, Stealth, and Vanish allowing you to quickly hide from foes, or appear in a flash behind them, Rogues are incredibly fun to play.
“In the last eight years, as we have looked at player data, we have found that for as beloved as the Druid is from a sentiment standpoint, in actual play the Druid is the least played class in Fifth Edition of the classes that are in the player's handbook,” Crawford reveals.What class has the highest damage in D&D? ›
1 Wizard - School Of Evocation
As Evocation spells tend to be some of the highest damaging in the game, it's no surprise that the Wizard's School of Evocation is one of the best DPS subclasses in D&D, abling its adherents to deal massive amounts of damage quickly.
Poison is widely accepted as D&D's worst damage type, as it is simply the least effective and versatile damage type in the game. Everything that poison can do other damage types and magical abilities can do just as well, if not better.What is the least favorite class in D&D? ›
The most popular DnD class is the Fighter. It's a straightforward class that packs a lot of power, and it's very beginner-friendly. Druids on the other hand are the least popular class to play in DnD.What is the least popular DnD class? ›
- #5 most unpopular: Sorcerer. Sorcerers: “Like a Wizard, but worse in every way” ~A Redditor. ...
- #4 most unpopular: Bard. A bard: Probably singing about how lonely he is. ...
- #3 most unpopular: Druid. ...
- #2 most unpopular: Monk. ...
- #1 most unpopular: Artificer. ...
- Most unpopular DnD classes by share of vote.
The Battle Master Fighter is complimentary of Rogues, making it a strong choice. Rangers also do well when multiclassed with Rogues. They tend to use Dexterity skills and attacks while also being known for their lone-wolf prowess. The Ranger spell list packs many spells that can benefit a Rogue and their party.What level is best to multiclass? ›
- In an ongoing campaign, when you can multiclass will be largely decided based on your DMs leveling structure. ...
- Once you have met those requirements, you're free to start diving in!
You should multiclass when you're looking to address a gap in your character's capabilities, such as poor action economy, low AC, or new spellcasting options. As explained above, many characters work fine as a single-class character, but sometimes new class features can really add a lot to your character.What is the best rogue class in wow? ›
Best Leveling Spec for Rogue in Dragonflight
Out of all three Rogue specs we recommend Subtlety as the best choice for leveling. It offers the best single-target burst damage and allows you to dispatch enemies within only a few seconds, jumping from enemy to enemy in quick succession.
Why Play a Monk Rogue Multiclass? In a lot of ways, the monk class and rogue class are very similar in terms of combat abilities. They're both primarily Dexterity based martial classes that thrive off mobility and speed. Many rogue talents are augmented and made better via the monk abilities.What is the best bard to multiclass with rogue? ›
Best Races for the Bard/Rogue Multiclass
The Dark Elf is an outstanding class for the Bard/Rogue multiclass because they start the game with +2 DEX and +1 CHA.
Best AoE DPS (in perfect settings)Outlaw Rogue achieved 5.22% more AoE DPS than Subtlety Rogue when there was no movement or lag. Least affected by movement (single-target)Outlaw Rogue's single-target DPS was -20.86% less affected by increased movement compared to Subtlety Rogues.Is sub rogue hard to play? ›
That being said, sub rogue has been by the far the most challenging for me. While it's incredibly powerful, the amount of things I have to keep track of and limited number of comps are stressing me out. Your comment is precisely on point and one which I can relate to the most, especially the survival point.Which is better rogue or monk? ›
Monk allows you to fill healer and tank along with dps so you might get more enjoyment depending on what kind of stuff you wan to get into and how you want to play. Rogue is the strongest DPS class in PvP atm and they have a history of always being top tier.